Highest Honors and Distinction
Highest Honors and Distinction
In this evolving digital society, portrait images are a booming part of everyone’s daily life. Whether it is for the social media or for the glamor industry, self-photographs have become an indispensable necessity. Multiple photo-editing software such
as Adobe Photoshop are utilized to perform further editing and enhancement of one’s face. These makeup tools can digitally beautify the face in a click. Even beauty industries embrace virtual
makeup to support their customers’ online shopping experience.
The overall purpose of this project is to evaluate the proof of concept behind virtual makeup. Through a simple automated algorithm, curious individuals can experiment with how their appearance
will change according to the latest trends. To support the idea of digital makeup, I implemented a state-of-the-art algorithm that was able to do semantic segmentation of portrait images using
fully convolutional networks (FCN) and other open-source libraries (GluonCV, Face-Parsing.PyTorch, Caffe), followed by an example-based skin and hair colour transfer using N-dimensional Probability
Density Function (PDF) statistical transfer. This algorithm transfers the full RGB colour histogram through a series of 1-dimensional histograms, allowing us to transform the target image part
with respect to the reference image.
Results when apply the color-transfer algorithm on features of skin, eyes, lips, hair, eyebrows.
The purposes of this paper is to develop a web search engine interface illustrating the latest news from the top 11 news channels from Instagram. The search engine will display relevant results as per the user’s query such that the user is able to receive
a comprehensive overview of the different perspectives of various news channels.
My role was to prepare the dataset for the web search engine.
The problem statement given was to: Gamify & socialize the teaching & learning of software engineering courses; Empower Students to learn and compete with each other;Help Professors to assess the mastery of a course through relevant data analysis.
My role was to prepare the designs and user experience of the game, and to build the game platform.
We propose a game application called Timely Buddy that is targeted at individuals who are determined to resolve their tardiness. Gamification provides the fun element to motivate participation by leveraging people's natural tendencies for competition, achievement and collaboration using game design tools such as rewards and leaderboards. By making the process fun and enjoyable, users are encouraged to use the game application daily and consistently to resolve the problem of tardiness.
Our objective of this research is to propose a methodology of enforcing a government-initiated compulsory maximum limit on the amount of money gamblers can spend. This limit varies with respect to the individual’s monthly income. This is for the scenario of venue-based gambling amongst an older Asian cohort in Singapore. Pre-commitment limit-setting involves users specifying the maximum they would like to spend before engaging in the act of gambling.